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Old Jan 03, 2007, 12:11 AM // 00:11   #21
Bai
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You can tell that Factions is not dying yet from the players still on Shing Jea Island. Some of them may be mules, but I bet you that the other 50% are players that want to complete Factions.

On the other hand, these characters might be just making asian-looking characters for their looks, and just rushing off to Kaineng Center to head off into another chapter.

I don't think Factions will die anytime soon, because (IMO) I think alot of the armor there is much more better than the ones in Elona and people are still striving to get the armor.
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Old Jan 03, 2007, 12:29 AM // 00:29   #22
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I have a few characters going through factions, but I dont really need completions a great deal, they are just kinda, work in progress characters.
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Old Jan 03, 2007, 12:39 AM // 00:39   #23
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Then end-game was always split. Past the 10k faction cap there were always few players willing to group. The quality of those that were wasn't high. A big chance the groups there were forming an alliance party.

Now that nightfall is out I've spend some time in factions, and I've noticed:
-people are willing to group with anybody in the district.
-when the party gets to 3-4 heros get added.
-and to my amazement crappy players are not eager to bring their heros.
-I've gotten my first vizunah master in a pug, with someone with only him + henchies on the other side. Where previously we would form 8 on each side in the international district with the guild/alliance the difficult masters can be pugged now.

The new way the henchies/heros act is also brilliant. Some areas in factions require tight aggro control. If you would take pugs+henchies you would also have the risk that one decides to aggro the world and drag the henchies to a quick death. Now that the top player always has the henchies near him you can prevent this by simply staying put.

For me Factions became alot more playable, so I'll probably be taking my necro, paragon and dervish through.
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Old Jan 03, 2007, 12:43 AM // 00:43   #24
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As much as I didn't like various parts of Factions (I love Shing Jae), there's one reason why people will still be going there, and possibly picking it up for new players. Unless they replace it, that's the only place for minion masters to get Flesh Golem.
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Old Jan 03, 2007, 12:47 AM // 00:47   #25
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Quote:
Originally Posted by lightblade
Staying alive is your own responsibility. It's not the monk's fault that you're dead, npc or player. Sister Tai works fine with me.
Yea, I'm a noob. Faction NPCs are the bestest.

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This just make good Zodiac weapons more valuable, and the wielder more leet.

Check gwg auctions. Amulet worth the same as Book.
Supply and demand. Nobody farms those anymore, hence they keep a somewhat high price. Doesn't change the fact the place doesn't draw much interest anymore. Same as book? Some people have seriously too much money. In Kaineng, people will beg you take the ammy from them for 10k.

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I've beaten all the difficult NF missions with Factions Elite skills
And I've beaten prophecies with only prophecies skills and no elites.

What would work better overall? No Nightfall skills? Or no Factions skills?
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Old Jan 03, 2007, 12:54 AM // 00:54   #26
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I like Factions!

Quote:
Originally Posted by Antheus
Factions are dead for a good reason:

- Past Maatu, the storyline splits into two, the next hurdle is 10k faction limit. That completely dillutes the population
Tha is not a good reason. My Guild is Kurzick and I have never done any missions for the Luxson side ....... the 10K factions required did not appeal to me much.
But one of this day I'll be collecting the 10K factions needed and try to complete the game ...... I really don't like farming factions.

Quote:
Originally Posted by Antheus
- Gated content. Enough said.
- Past Cavalon/HzH, there's insane ammount of territory that serves no real purpose, except skill capping. No reason for anyone to be there. And those that are, only push far enough to get the armor.
Doing the missions will open all gates.
I really liked to go to Vasburg Armory getting my new armour for my Canthan and Tyrian characters was very rewarding.

Quote:
Originally Posted by Antheus
- No loot. Items aren't inscribable.
- Fort Aspenwood. A decent casual pvp area destroyed by leechers and bugs.
- JQ. Dead on arrival due to PvE requirements, by the time PvP characters could get there it was forgotten already.
- No rewards. Amulets are worthless, so are most of the greens. Those that aren't, are solo farmed.
- AB. Too many issues, to high requirements for team play, too exploitable by solo builds. Those two conflict each other. Also, being put in with 2 other teams you have no control makes team play a lesson in futility.
I only play PvE so most of what you said doesn't concern me but I must say I liked my green items.

Quote:
Originally Posted by Antheus
- Useless skills. For most part, factions skills just aren't worth it. There's some exceptions for PvP, but for PvE you can do without, especially in light of NF skills which simply wipe the floor.
- Timed missions. Yea, let's rush through the content. That will help with grouping.
- Jade and amber are Factions specific materials. So unlike ectos, they are forgotten.
I'm not a very competent player I did not know that the skills in Nightfall are much better compared to the one in Factions.
I agree with the amber and jade material tho, but they are worthless only if you don't wish to have the armours, I personally like the Kurzick's one, and in my opinion they are the best!

Quote:
Originally Posted by Antheus
And last thing is simply, Factions require much greater population that GW has. Between casual Prophecies, and somewhat balanced NF (PvE-wise), Factions simply doesn't offer anything.
That could be true but Factions is still a very nice game even if I never did the Luxon's side missions.....yet.

I like Prophecies the best, Faction is good too because I made two new characters and took all my four Tyrian characters through factions and finished it with a new armour for most of them.

On the other side with Nightfall I made only one elonian character and completed the game but I'm not in any hurry to bring my others characters to Elona or make a new one. To have to level up your heroes is a pain.
I find the game to hard and a bit confusing, the drops are pityfull and players are not helpfull as they were in Prophecies and in Factions and what you get at the conclusion is not much different than what you got in Factions: Amulet = Book!
I find myself going back to Tyria and Cantha all the time!


In conclusion, Factions is still alive and enjoyied by many especially for people, like myself, who likes questing, exploring and follow the story/missions.
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Old Jan 03, 2007, 12:57 AM // 00:57   #27
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If nothing else, the Factions missions were memorable. No one will ever, ever forget their first time through Vizunah.

Nightfall, on the other hand...
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Old Jan 03, 2007, 01:01 AM // 01:01   #28
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It's not dead, but it is more dead than prophecies, which is older. You will need to hero/hench most of the luxon and kurzick lands, that isn't very difficult but it might be boring.

BTW factions being dead or not dead has nothing to do with how much you like or dislike it. Just look at district populations or try and pug a group.

The way alliance faction works has always beeen a complete and utter disaster from day one. There is nothing short of a complete overhaul, which is never coming, that could ever fix this. There's nothing functional about it that *can* collapse short of amber and jade becoming even more worthless (but they've actually been going up recently.) Improving ABs won't do much for the PvE outpost population anyway since you can just go there with a pvp char.

Last edited by FoxBat; Jan 03, 2007 at 01:04 AM // 01:04..
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Old Jan 03, 2007, 01:02 AM // 01:02   #29
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Everyone will always have a different opinion on each campaign based on what they are trying to achieve, have achieved or are aspiring to achieve. That being said, I personally enjoy different aspects from each of the campaigns and will continue to do so for the considerable future.

If you hate it, then don't play it. There's no need to flame it to eternity.
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Old Jan 03, 2007, 01:05 AM // 01:05   #30
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What will become of Factions: nothing.

Same answer can be applied to any chapter in due time.

People in general will always gravitate away from old games that no longer get any dev support.
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Old Jan 03, 2007, 01:06 AM // 01:06   #31
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Quote:
Originally Posted by Kakumei
If nothing else, the Factions missions were memorable. No one will ever, ever forget their first time through Vizunah.

Nightfall, on the other hand...
I'm not sure this is really fair, I really liked the Consulate Docks mission and overall I find NF missions the most balanced in length and difficulty of the 3 games.

That said Vizunah was awesome the first time

IMHO Factions has definitely become more playable with heroes since getting players after the 10k faction hurdle was always tricky after it's first month of release.

What I don't get in why everyone hates the Kaineng scenery, I've always adored it, so grim and oppressing, good adventuring stuff!
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Old Jan 03, 2007, 01:06 AM // 01:06   #32
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I don't think factions is dead. That's over exagerrating a bit.
There was several zones with a few people in them, such as Saint Anjek, but I did a quick check in prophecies and it's the same thing there in zones, such as the copperhead mines. Prophecies has more people in Lion's Arch right now as opposed to Kaineng, but I don't blame them for what's going on right now.
IMO Factions has some of the best looking armour and easiest access to lots of skills. I think it is definitely still a viable place to adventure for anyone.
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Old Jan 03, 2007, 01:13 AM // 01:13   #33
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factions isnt dead but the life support machine is being prepared

im taking a character through factions and getting a team together for missions takes ages waiting for enough people to appear in mission towns

this is just my experience but there are very few people doing missions in factions
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Old Jan 03, 2007, 01:15 AM // 01:15   #34
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These times are a changing, in the mean time, I'll be dancing on the stage in Henge of Denravi while no one is there. I'm sure someone will ask "Where's Henge of Denravi?" or "There's a stage in HoD?".
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Old Jan 03, 2007, 01:22 AM // 01:22   #35
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I know HoD, but as to where the stage is? Is it in the little water area?
I am there now. Ho-boy is it a talkative bunch. Where is the stage?!

Last edited by Redfeather1975; Jan 03, 2007 at 01:25 AM // 01:25..
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Old Jan 03, 2007, 01:23 AM // 01:23   #36
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Prophecies is very much alive. Factions is too, although to a lesser extent.

ANet needs some cross chapter quests, I think. Something to make the other chapters more attractive to those who only have Nightfall.
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Old Jan 03, 2007, 01:29 AM // 01:29   #37
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Quote:
Originally Posted by wilebill
Prophecies is very much alive. Factions is too, although to a lesser extent.

ANet needs some cross chapter quests, I think. Something to make the other chapters more attractive to those who only have Nightfall.
Now that's a great idea. I would be all for that.

Last edited by trobinson97; Jan 03, 2007 at 05:54 AM // 05:54..
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Old Jan 03, 2007, 01:38 AM // 01:38   #38
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Quote:
Originally Posted by wilebill
Prophecies is very much alive. Factions is too, although to a lesser extent.

ANet needs some cross chapter quests, I think. Something to make the other chapters more attractive to those who only have Nightfall.
great idea. now that would bring all 3 chapters alive if they linked it all together.
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Old Jan 03, 2007, 01:51 AM // 01:51   #39
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Quote:
Originally Posted by Dutch Masterr
actually, about a month after nightfall came out, i had already beaten it and got my protector title with my new ranger. i got bored and decided to make a new assassin. the going was pretty easy finding groups for missions up until i hit the luxon/kurzick territory. from there on in, most of the missions were dead, with only a few people in the district. im actually still up to unwaking waters mission and cant get any farther because there is literaly no one there to make a group....im not too sure what its like in any missions in prophecies before the shiverpeaks, but its probably just as bad.
I have the same problem, I can't get pass unwaking waters either, because there is no people there at all. Btw I just made a monk in prophecies and it is not that bad getting a group.
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Old Jan 03, 2007, 02:18 AM // 02:18   #40
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Quote:
Originally Posted by Dutch Masterr
still up to unwaking waters mission and cant get any farther because there is literaly no one there to make a group.
The exact thing happens to me. Stuck at Unwaking Waters and theres like 8 people there on a GREAt day. And most of them can't do much for the mission. <--(Referring to the damaging Kuunavang part) When I started the forest it really wasnt hard to find myself a group. That is up until I started Eternal grove. There was practically no people there.

*Plus* Dutch if you still need to finish Unwaking Waters my IGN is Gothic Blademaster i need to finish it too
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